![]() In the Wireframe tab, you can add polygon wireframes to your model in any color and opacity. This will also adjust the camera movement speed as appropriate. ![]() Set a lower value when objects close to the camera are being clipped / cut off. A FOV of 1° can be used if you need orthographic/parallel projection.Įnable Show advanced camera settings to access the Near clipping distance slider. The Camera Field of View (FOV) is an angle representing the extent of the scene that is observable at one time. This is often a good option for 3D scans, or models with baked lighting. Shadeless will remove the effects of any lights from your materials. This improves viewer load times because it does not need to download unnecessary components (e.g. For example, if a model is saved in Shadeless mode, Lit and MatCap will not be available. The available options in the public model page depend on how the model was saved by the author.
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